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Test for fun and profit, Part 1 - Java World


     
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Description: Once you move beyond playing in the Java shallows and begin to build real Java-based applications for real customers and clients, the quality of your code begins to matter. One way to ensure that the code you develop meets your client's quality standards is to test it, both as you develop it and before you ship it. This month, Todd Sundsted begins his
exploration of this sometimes overlooked but vital aspect of software development. (2,000 words)


Keywords: Development Tools testing

In Clusters: Tech. ref. for workTesting tools & frameworkUnit test

Page URL: http://www.javaworld.com/javaworld/jw-10-1999/jw-10-howto_p.html

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Last Checked: February 06, 2007 at 05:01:17 AM

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Family Friendly? Yes



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